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Eric Z.

Strategy Simulation

Shogun's Path

A Japanese minimalist approach to strategy simulation gaming, focusing on tactical depth and aesthetic tranquility.

Platform

PC & WEB

Engine

UNITY 2023

Status

BETA V0.8

Summary

Shogun's Path redefines the SLG (Simulation Game) genre by stripping away unnecessary UI clutter and focusing on core tactical decision-making. Set in a stylized Sengoku-era Japan, players manage resources, negotiate alliances, and command troops across a living ink-wash map.

Key Objectives

  • check_circle Zero-HUD immersive exploration
  • check_circle Real-time procedural weather influence
  • check_circle Minimalist resource management tree

Target Audience

  • groups Hardcore strategy enthusiasts
  • groups Minimalist design appreciators
  • groups Competitive tactical players

User Case Design

Case 01

The "First Siege" Interaction

How a new user initiates their first territorial expansion without a tutorial prompt. We used visual weight and seasonal color cues to guide the user's eye toward strategic weaknesses.

Case 02

Resource Scarcity Feedback

Instead of red flashing icons, the ink-wash terrain physically fades and desaturates when resources are mismanaged, creating a psychological urge for restoration.

flowsheet

User Journey Map Placeholder

Architecture Overview

cloud Backend

Node.js / Socket.io

view_in_ar Core Engine

Unity ECS Architecture

database State Sync

Redis / MongoDB

security Auth

JWT / OAuth 2.0

terminal Scalability Strategy

The system utilizes a microservices approach to handle thousands of concurrent troop movements. Using Unity's Entity Component System (ECS), we achieve high-performance simulation of 10,000+ individual units on the client side while maintaining server-authoritative state management.

Gameplay Demo

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Watch In-Engine Preview