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Eric Z.

Project 01

Tetris Game

A contemporary interpretation of the 1984 classic, reimagined through the lens of Japanese minimalist design principles.

Project Summary

The "Tetris Game" project is a technical exercise in performance optimization and aesthetic reduction. By stripping away the neon clutter often associated with arcade games, we focus on the pure geometry of the tetrominoes.

Core Stack

  • TypeScript 5.0
  • Canvas API
  • Web Workers

Philosophy

Ma (Negative Space), Kanso (Simplicity), and Seijaku (Stillness).

User Case Design

Our objective was to design a responsive input system that feels tactile even on touch screens. We implemented a "Ghost Block" feature and a dynamic difficulty curve that mirrors the user's cognitive load.

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Haptic feedback for block rotations.

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Adaptive speed calculation algorithm.

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Architecture Overview

hub

State Engine

Immutable game state management using a functional approach to handle rotations and collisions.

draw

Render Pipeline

Optimized Canvas drawing cycles targeting 60FPS with minimal CPU overhead.

timer

Timing Module

High-resolution timer for consistent game speed across different hardware.

database

Local Storage

Persistent high-score tracking and session recovery features.

"Complexity is easy. Simplicity is difficult. We chose the latter to ensure the core mechanics shine through."

— Lead Architect

Demo Video

See the minimalist gameplay in action.

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